I just finished presenting a workshop on Personal Learning Environments to around 300 international students for UBC’s JumpStart international orientation. I think it went really well, but for anybody reading this that went to the lecture, don’t hesitate to comment below on how I could improve.
My story arc was as follows:
In order to create and effective personal learning environment you need to recursively go through the following process: Continue reading →
I just watched the movie “Idiocracy” as recommended by Brian and Joe. In the words of d’Arcy Norman “damn. that movie was depressing, funny, and awesome”. It tells the story of a distopian future, where due to the fact that smart people have less children than stupid people, by the year 2500, smart people have died out. Everyone is incredibly stupid. Those left spend their time drinking “Brawndo, The thirst mutilator. It’s got electrolytes!” and watching people get kicked in the balls on television. It’s a future where everyone behaves exactly as Kraft, Walmart, etc want us to behave. It’s a brilliant cautionary tale and I highly recommend watching it.
I joined kiva.org and gave my first loan 11 months ago. 1 Month later (almost a year ago) I wrote a blog post titled “Kiva: The Cheapest way to help poor people“. It described how Kiva is a great way to get your feet wet with giving, due to the fact that you loan money as opposed to giving it. It also goes into some depth as to the academic arguments surrounding micro-lending.
My site has gone through a lot of them changes over it’s history. Even though one of the bloggers that I admire most (at least before he went off the deep end) disagrees with theme changes, I feel that creating … Continue reading →
The one thing that really struck me about IE was the concentration on narratives. In the book students are given an arbitrary topic when they start school (for example “leaves” or “wind”) and work on a portfolio around that subject for their entire school school career). They are then guided by portfolio mentors to apply everything they learn to this topic. So for instance, when learning about metaphors, they are asked to find metaphors in literature involving leaves. When learning about area, they can find the best way to estimate the area of different kinds of leaves. This way of teaching serves the duel purpose of not only making students an expert in their topic, but also Continue reading →
Last week I spoke at ETUG 2010. My talk was entitled “Educational Technology, the Users’s Perspective”. In the talk I made a case for user-centered design and then explained the perspective of over 96% of the users of educational technology. Below is the video of my presentation (only starts about 1:50 into the video) and read on for a short summary.
I’ve been unhappy with my theme for the page few months and not had the time to change it. I’ve finally got around to doing so and at the same time have played around with some WordPress 3.0 goodness. Here are some of the features:
It’s a child theme of the new WordPress theme twentyTen.
It’s much cleaner than my old theme.
It uses the new wp_nav_menu system. The 7 menus that I add are the 7 menu items at the top.
For some reason this information is really hard to find through Google. Often in my work at OLT we are trying to reuse remix and redistribute a bunch static content from WordPress sites around our campus. In order to do so we need to find feeds for those sites that are just for one post or page, instead of the updating stream. Here is how to get them:
Simply append /?feed=rss&p=111 to the end of your URL. The 111 in the example should be the ID of the post that you want the feed for.
This term I took Computer Science 444 – “Advanced Methods for Human-Computer Interaction”. The main outcome of the course was to go through the process of designing a user interface and evaluating it using formal experiments, producing a paper at the end.
I had the pleasure of working with 4 absolutely fantastic team-mates, Piam Kiarostami, Gabe Silk, alexandru Totolici, and Jre Sarenac. Each of us intuitively picked a role and we worked like a well-oiled machine.
The project we worked on was a collaborative, tabletop, multi-touch diagramming tool that we dubbed “collabee”. We compared our interface to the more traditional ways of diagramming collaboratively (whiteboard and computer) then analysed our results. Below are the reports that we wrote, as well as a video on the project that we produced (it’s only 4 minutes and be sure to stick around for the surprise ending).
The idea here is that games and school have more in common than does school and life. So perhaps, instead of finding ways of engaging students by turning to real life, we should be turning to game design.
How is school like a game?
Both School and Video games are highly repetitive environments where you overcome deliberate obstacles in order to reach a goal. In both cases, you pay money in order to perform work. I’m going to use one of my favorite games of all time, Diablo 2 as an example in some direct comparisons.